On September 5th and 6th, 2018, the American Alliance of Museums organized a two-day convening titled, “Immersion in Museums: AR, VR or Just Plain R?”. The event was hosted by the Detroit Institute of Arts, Detroit, Michigan, and had more than 75 museum leaders, technologists, scholars, and artists in attendance.
The keynote presentation on Thursday, September 5th was presented by two of Meow Wolf’s co-founders, Vince Kadlubek, CEO, and Golda Blaise. They spoke about how immersive art is more than just a valuable trend in the museum world. Immersive art is actually an inclusive expression that brings accessibility to a general population that too often feels alienated by the art world.
Vince Kadlubek | Kadlubek is a Co-founder and the CEO of Meow Wolf, an art collective that has transformed into a remarkable, award winning Arts Production Company. After leading Meow Wolf to win the inaugural startup competition from Creative Startups, Kadlubek created the business plan for Meow Wolf’s House of Eternal Return and led the team towards its completion. Since opening, Kadlubek has continued being the force of vision for the company, thinking about radical ways to subvert current business paradigms while building integral systems that have been tried and true. Vince is most interested in co-creating alternative realities and bringing unique, indescribable, transformative immersive art experiences to the world.
Golda Blaise | Blaise has created over 25 different immersive storytelling art experiences with Meow Wolf since 2009. She is a Co-founder of Meow Wolf & currently a Lead Artist/Designer for major market exhibitions, as well as temporary installations. She is also an Art Director, Set Designer, and Wardrobe Designer for Meow Wolf Entertainment. Her mission is to bring artists together to collaborate and create earth shattering multi-media experiences.
For additional information about the event, to watch the other keynote presentation, or to download a primer about immersion in museums, please visit this page: “Immersion in Museums: AR, VR or Just Plain R?”.
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